It increases Damage from your fully-charge Heavy Attacks by 40% and gives you and your party a 20% Spell Damage boost lasts for 30 seconds
Molten Armaments (Dragonknight: Earthen Heart, morphed from Molten Weapons) - a solid buff that should be maintained at all times. Razor Caltrops (Alliance War: Assault, morphed from Caltrops) - powerful, but expensive Single Target and AoE DPS ability, great for Stamina Dgagonknight, because he can sustain it it also provides some additional Crowd Control potential in a form of AoE slow This trap resets itself, so it can trigger multiple times during its uptime Every Trap Trigger also increases your Critical Damage by 10%. It places a Trap, which lasts for 1 minute, under your feet, any enemy that triggers it takes Physical Damage up front, and over time, and gets immobilized for 6 seconds.
Rearming Trap (Guild: Fighters Guild, morphed from Trap Beast) - single target DoT, Crowd Control, and a Buff in the form of one ability one of the most efficient skills in the game. Poison Injection (Weapon: Bow, morphed from Poison Arrow) - very good Poison Damage over Time spell, especially effective in Execute phases, because of its ability to deal 200% more damage to Targets below 50% HealthĮndless Hail (Weapon: Bow, morphed from Volley) - one of the best AoE abilities in the game, it synergizes well with the Maelstrom Bow enchant and deals high amounts of Physical Damage Slotting this passively increases your Weapon Damage (this is the main reason for using it) Ultimate: Flawless Dawnbreaker (Guild: Fighters Guild, morphed from Dawnbreaker) - arms you with the Merida's Sacred Sword, and deals Physical Damage, and applies a Bleed effect to all enemies in front of you. Good in AoE engagements, and provides a nice debuff which increases enemy's physical Damage taken Noxious Breath (Dragonknight: Ardent Flame, morphed from Fiery Breath) - deals poison damage to all Enemies in a cone in front of you, poisons them for 8 seconds and lowers their armor by 5280. It lowers incoming AoE damage by 25% and deals Physical Damage to all nearby Enemies This boosts Single Target DPS and gives some more Crowd Control potentialĭeadly Cloak (Weapon: Dual Wield, morphed from Blade Cloak) - boosts AoE damage potential and gives much-needed defensive cooldown to boot. Rending Slashes (Weapon: Dual Wield, morphed from Twin Slashes) - an instant ability that deals single target Physical Damage and applies a 9-second Bleed effect, while also reducing enemy's movement speed by 40% for the DoT duration. Steel Tornado (Weapon: Dual Wield, morphed from Whirlwind) - great AoE skill which deals Physical Damage, perfect for trash pulls and add heavy (3+ adds) Boss encounters Venomous Claw (Dragonknight: Ardent Flame, morphed from Searing Strike) - an instant ability that deals Poison Damage, and applies the DoT effect which deals more Poison Damage over 8.5 seconds this effect deals more damage the longer it lasts Damage of your Bow and Daggers is also affected by your total Stamina. It also increases the effectiveness of all Stamina-based skills and abilities. Stamina increases your mobility and avoidance in combat.
It excels in dealing single target damage paired with huge Damage over Time effects, so it is perfect for Boss encounters. This Dragongnight build is based on Stamina, dual wielding melee weapons, and Bow usage which combined with Classe's toolkit makes it one of the best, and the most versatile DPS builds in the Elder Scrolls Online. You can find all our Pocket ESO Builds right here: Best ESO buildsĭragongnights are very dangerous melee fighters who are able to implement deadly magic in order to wreak even more havoc amongst their enemies.